event_inherited();
g = 1;
//Stats and Attributes
actor_name = argument0;
actor_class = argument1;
wsp = 2;
rsp = 1;
jsp = 32;
hp[0] = 10;
hp[1] = 10;
equipped = -1;
talking_to = -1;
enemy = false;
hurt = false;
hitdir = -dir;
dead = false;
dieanim_index = -1;
x_jumpplace = 0;
weapon = 0;
have_jumped = false;

//Action related
automove = false;
walking = false;
jumping = false;
crouching = false;
running = false;
climbing = false;
falling = false;
attacking = false;
talking = false;
acting = false;
can_attack = true;
can_jump = true;
can_equip = true;
can_climb = true;

//Cutscenes subsystem related
cutscene_xpos_target = 0;
cutscene_xpos = 0;
cutscene_xpos_last = x;
cutscene_timer = 0;
cutscene_timer_value = 0;

//Sprites
image_speed = 0.33;
spr_stand = map_get_sprite_index(string("spr_")+string(argument1)+string("_stand"));
spr_walk = map_get_sprite_index(string("spr_")+string(argument1)+string("_walk"));
spr_jump = map_get_sprite_index(string("spr_")+string(argument1)+string("_jump"));
spr_crouch = map_get_sprite_index(string("spr_")+string(argument1)+string("_crouch"));
spr_climb = map_get_sprite_index(string("spr_")+string(argument1)+string("_climb"));
spr_hurt = map_get_sprite_index(string("spr_")+string(argument1)+string("_hurt"));
spr_dead = map_get_sprite_index(string("spr_")+string(argument1)+string("_dead"));
spr_portrait = map_get_sprite_index(string("spr_")+string(argument1)+string("_portrait"));
